- Kinect interaction through gesture and body tracking
- Displayed in VR Theater and/or an array of computer monitors (for when the cave is used by another student)
- Twitter/Facebook data (read-only)
I then came up with milestones to reach those features
- Rough (but navigable) mockup of the interface (no Twitter data, not necessarily tested/designed for Cave)
- Functional Prototype (framework of aesthetic design implemented, some Twitter data, designed to be tested in the final arrangement)
- Final skeleton (finalized aesthetics, Facebook and/or other social media sources, optimized for final arrangement0
I thought about what would be involved for each milestone, and came with rough chunks of time at which it would still be acceptable to be done.
- Rough - Middle of November
- Functional Proto - Beginning of Capstone Semester
- Final Skeleton - Beginning of April
The skeleton was designed to be simple, yet complete enough to be worth showing off. This allows me to have a target that I can compare to and judge how much time I may or may not have to use to add additional features (such as being able to send messages, the twist on displaying other users in the timelines, and being able to experiment further)
The idea is that the functional prototype is ready to test at the beginning of the capstone semester so that I can start a schedule of test one week and refine the next. It's such a simple framework that it could reasonably be modified to fulfill my time needs, whether that means more time to test or refine, or more consecutive time for either. Ideally I would continue this process of refine and test up until April, at which time I would make any and all final touches. I would also be adding (and then testing) features on the fly if I feel I'm in a position to do so.
Overall, I've front-loaded my clearest areas of flexibility to before the capstone semester starts, since my current schedule is more packed than my capstone semester will be and therefore there's greater opportunity for things to fall through the cracks. Also, having flexibility in the R+D stage of production lends me more time to experiment before I have to focus on having a complete product.
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